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Surviving Ragnarok

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Devlog

  • New game in prototyping phase
    May 28, 2024 by azelito#development, #announcement
    I recently started developing a game on my free time. Working title Surviving Ragnarök, a top-down rougelight 4x game on a hexagonal grid. Spent some good thought into its game mechanics and design i... Continue reading
  • Pathfinding on a hexagonal grid
    May 28, 2024 by azelito#pathfinding, #ui
    Pathfinding on a hexagonal 3D grid turned out to be easier than I first thought. It was next on my todo-list and I had been putting it off for a week in fear of what it might uncover. A previous attem... Continue reading
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