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Devlog
Surviving Ragnarok
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Devlog
New game in prototyping phase
May 28, 2024
by
azelito
#development, #announcement
I recently started developing a game on my free time. Working title Surviving Ragnarök, a top-down rougelight 4x game on a hexagonal grid. Spent some good thought into its game mechanics and design i...
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Pathfinding on a hexagonal grid
May 28, 2024
by
azelito
#pathfinding, #ui
Pathfinding on a hexagonal 3D grid turned out to be easier than I first thought. It was next on my todo-list and I had been putting it off for a week in fear of what it might uncover. A previous attem...
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